NoblesseOblige-No.1 - 【Volume.1】Material & Texture 32 Set!CompletePack(1K.2K.4K)

X

https://x.com/noblesse_No1_

Noblesse Oblige HP

https://noblesseobligeysno.wixsite.com/noblesse-oblige

------------------------------------------------------------------------------

☆List of Contents☆

1024 GLB × 32

2048 GLB × 28

4096 GLB × 28

1024 Texture × 32

2048 Texture × 28

4096 Texture × 28

FBX for sample ×1

1024.2048.4096 Textures x6 「Basecolor, Normal,Metallic, heigth,Smoothness, AO」

1024.2048.4096 GLB x1「Configured Material」

------------------------------------------------------------------------------

Settings memo

When importing the GLB file, please set the "Choose Pipeline Stack" to "Materials

When importing the sample FBX, first import the GLB file, and then import the FBX file. Since it has been optimized, the materials will be automatically set.

You can customize the blueprint as you like. It will still work with the default settings even if you choose not to use it.

☆ BluePrintUE☆

instance 20 item

https://blueprintue.com/blueprint/q1akzafk/

Color banding that occurs when adjusting the size in the texture coordinates of a material instance can be improved by properly adjusting the MicroTiling settings.

There is a blueprint available, so please refer to it and copy-paste the material settings. 

Due to Unreal Engine's design, some parts may not be automatically applied. After importing the GLB file, please manually assign the textures (Base Color, Normal, AO, Metallic, Roughness) to the specified locations. Once set, create a Material Instance and customize the textures there.

If the FBX for sample is not needed, please delete it to reduce the file size. The GLB file contains materials with applied textures.