NoblesseOblige-No.1 - Mat_040_Quilting_fabric【sbsar & GLB】(Material & SeamlessTexture)

X

https://x.com/noblesse_No1_

Noblesse Oblige HP

https://noblesseobligeysno.wixsite.com/noblesse-oblige

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☆List of Contents☆

FBX sample

2048.4096 Textures x6 「Basecolor, Normal,Metallic, heigth,Smoothness, AO」

GLB x1 「Configured Material」

sbsar×1(1024.2048.4096)Customizable

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Settings memo

An SBSAR format is available as well

When using SBSAR files in Unreal Engine, make sure to install the free plugin distributed by Adobe. Resolution settings are fully adjustable, ranging from 1024 up to 4096.

⇩GLB setup⇩

When importing the GLB file, please set the "Choose Pipeline Stack" to "Materials

When importing the sample FBX, first import the GLB file, and then import the FBX file. Since it has been optimized, the materials will be automatically set.

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The material can be used immediately upon import without any setup, but if you want to fine-tune its details, please customize it via Blueprint.

☆ BluePrintUE☆

instance 20 item

https://blueprintue.com/blueprint/q1akzafk/

Color banding that occurs when adjusting the size in the texture coordinates of a material instance can be improved by properly adjusting the MicroTiling settings.

There is a blueprint available, so please refer to it and copy-paste the material settings. 

Due to Unreal Engine's design, some parts may not be automatically applied. After importing the GLB file, please manually assign the textures (Base Color, Normal, AO, Metallic, Roughness) to the specified locations. Once set, create a Material Instance and customize the textures there.

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