Hi @Unreal_Josh,
Your 2023 post introducing the NoAI tag said buyers may not use NoAI content “as inputs to” generative AI. The current Fab EULA (16(l)) says “as training inputs”, while the Fab Terms of Service (3.3(i)) still say “inputs”.
For a buyer making a commercial game, which applies? Specifically:
- Can NoAI content go through AI tools that don’t train on it (upscaling, retexturing)?
- Can an AI coding assistant, like Epic’s MCP plugin, read project files containing NoAI assets?
Thanks!