I imported my Skinned Mesh and Unreal seems to be doing the opposite when it comes to assigning weights.
Example is my characters Glasses have a white high-light in the Mesh inspector and Unreal claims they have weights assigned to them…which they do not - its a static mesh.
The Faces which are supposed to have weights assigned to them - even though they animate in the inspectors - Unreal claims they have no weights assigned to them and when I move them in the Mesh and Skeleton inspectors they visually do not move - instead a small see through circle moves in its place. When I move the glasses - they physically move as they should…
This poses a problem…whats going on?