No way to display bitmap fonts with UMG Draw Text?

I am currently using UMG’s Draw Text node due to layering limitations with the HUD Class.

Using a font that draws from a font file like RobotoTiny does work

image

However, attempting to use a bitmap font like TinyFont does not display correctly

image

I have no idea how to get the bitmap font to correctly draw here, as it works fine in the HUD class

Am i doing something wrong?