No visualization of attenuation radius, source radius, source width and height, and source lenght parameters in light sources in unreal 5.3 engine version. But for some reason visualization works in blueprints viewport
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did you find any solution to this???
thanks In advance
Unfortunately not, if I found a solution I would definitely share it
For now selecting the LightComponent0. But it is very annoying to work especially when duplicating the light, because you duplicate the component and not the actor. Maybe in the 5.3 final…
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