I’m trying to deploy a build to iOS using a Mac. I’ve got my developer account, I’ve made successful certificates, identifiers, and provision profiles which Unreal is perfectly willing to accept when I open the project on PC, but for some reason importing the Provision on my Mac always results in it displaying a “No Valid Certificate Found” error, despite the matching certificate being marked Valid directly underneath.
I’m running on a fairly old Macbook with OS 14.6. I’ve also got XCode 11.3.1 installed, but haven’t needed it for anything, since I plan on using Testflight/App Store Connect. The project is empty enough that I wouldn’t have an issue switching Unreal versions if need be, but I’ve run through several different old threads mentioning this error and come up empty handed on what even causes this-- waiting doesn’t fix it, matching the names of my identifier to the project name doesn’t fix it, and running through A fairly recent and in depth youtube tutorial shows Unreal just accepting the provision no problem.