This is driving me insane. I followed this tutorial Package an Unreal Engine project for IOS app store/testflight - YouTube
- I generated all the necessary and matching certificates/identifiers/provision profiles. I made sure I pick the adhoc/distribution on the developer website.
- I manually imported the provision and certificate into unreal
- I saw someone mention that there’s a bug in unreal getting the correct time when you’re using a machine with British summer system time, so I even tried setting my system time two days into the future.
Anyone has any ideas what else I could try?