Hi. In my scenario I have bunch of smaller physics objects inside a container which can be grabbed by player. Normally all of them would jump out as soon as container is grabbed so I keep them referenced and do AttachActorToActor with ‘WeldSimulatedBodies’ when ‘OnGrab’ event occurs. So far so good but when container is released I don’t see a way to unweld small objects from the container. DetachActroFromActor doesn’t have this option.
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Hey, did you find a solution for this?
since the game was finished I guess I did but it was 8 years ago my dude
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