hi,
The mesh editor window doesn’t contain modeling options.
if you want to modify its pivot you can place it into the scene,and then there’s a modeling tool located at the top left corner.
find the tab that says “selection”.it’s a drop down menu,click on it you would see a modeling tool in it.
hope it helps
Thanks it worked ! What I was trying to do was I had an actor that changed mesh every time I pushed a button in widget, so for other meshes I modified the the other meshes from the mesh editor (as the actor can’t be placed again and again) but i couldn’t do it for boolean elements. But the edit mesh from modeling tool did exactly what I wanted it pushed the mesh up. Thanks again !