No translation options on static mesh

I created a static mesh by combining 4 mesh using boolean union but now when I want to move it up the Z axis but there is no option of translation.

Like when i imported these meshes they had the option under import settings

How should I go about it ?

hi,
The mesh editor window doesn’t contain modeling options.
if you want to modify its pivot you can place it into the scene,and then there’s a modeling tool located at the top left corner.
find the tab that says “selection”.it’s a drop down menu,click on it you would see a modeling tool in it.
hope it helps

1 Like

Thanks it worked ! What I was trying to do was I had an actor that changed mesh every time I pushed a button in widget, so for other meshes I modified the the other meshes from the mesh editor (as the actor can’t be placed again and again) but i couldn’t do it for boolean elements. But the edit mesh from modeling tool did exactly what I wanted it pushed the mesh up. Thanks again !

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