Hi guys
I just started playing with Metahuman Animator. So far I’ve managed to get my recorded performance playing, and Unreal created a Metahuman in Creator based on my Identity Solve.
However, when I stick my performance and new mesh into my level, they’re both in the greyish muted default colours and my performance doesn’t play. There don’t appear to be any tutorials on YouTube or in the documentation that detail how to get a fully textured Metahuman performance in a level or cinematic sequence.
Does anyone know the workflow for this?