CurrentVelocity.X is a double (just the value of the X coordinate.)
You might do something like:
FVector CurrentVelocityX(CurrentVelocity.X, 0, 0);
CurrentVelocity.X is a double (just the value of the X coordinate.)
You might do something like:
FVector CurrentVelocityX(CurrentVelocity.X, 0, 0);