No success Nativizing four BP's

I feel like I’m actually getting closer now! I changed method and instead of removing the gamesparks .h references I add the paths for the nativized build process to find them and that worked and should be a better solution.
But I still have a problem in that when I run the game the pawn/blueprint that I picked to Nativize does not want to be created at all. I have tried both spawning and placing in the persistent level before cooking but both methods return empty.
I was hoping that since the build process didn’t report any errors it would now work but something still is not connecting. It’s like the resulting nativize plugin is not connected to the project or something. I get error messages like this:

[2018.01.31-00.37.57:779][ 0]LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘r_indexBox’: Avatar_Pawn_C /Game/Maps/ChooseCareer.ChooseCareer:PersistentLevel.Avatar_Pawn_3218
[2018.01.31-00.37.57:779][ 0]LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘Camera’: Avatar_Pawn_C /Game/Maps/ChooseCareer.ChooseCareer:PersistentLevel.Avatar_Pawn_3218
[2018.01.31-00.37.57:779][ 0]LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘Capsule’: Avatar_Pawn_C

and

[2018.01.31-00.37.59:622][111]LogScript: Warning: Accessed None trying to read property Avatar_Pawn_3218_ExecuteUbergraph_ChooseCareer_RefProperty
	ChooseCareer_C /Game/Maps/ChooseCareer.ChooseCareer:PersistentLevel.ChooseCareer_C_0

I’m also attaching the tail of the packaging log.

Any idea how a successful build would still not run the blueprint/class?link text