sort of, thanks!
Though in sequencer the settings for selecting the specific type of attenuation are removed in the rightclick dropdown menu (when clicking on the blue audio waveform)
Having this available would help a lot.
Also when attaching a sound to a skeletal mesh actor it would be very practical to be able to select what socket/bone the audio should be located at. Now it just selects the root of the object. This is very impractical when trying to have positional audio from a character as it seems to now originate either from their hips or from their feet.