No Source Skeletal Mesh showing

I have imported a character from Daz3D, a Genesis 8 female model, into my project via the Daz to Unreal bridge. I have gone through the process to Recursively Set Translation Retargeting Skeleton as well. I get the proper dialog box when I right click the ABP_Manny -->Retarget Animation Assets -->Duplicate and Retarget Animation Assets/Bluprints, but then after selecting to proper IK Retargeter there is no Sorce Skeletal mesh available. All of the selections under that section remain greyed out and unselectable. I am using UE 5.3.1

Ok, for anyone with this same issue I found the solution. There is a walk through that fixes it on youtube HERE . It something that I haven’t seen in any of the tutorials or discussions on retargeting a character created in DAZ.