Recently upgraded a project from 5.5 to 5.6 and the first thing I noticed was that sounds weren’t playing globally. I saw that there’s a new setting in the Editor Preferences called ‘Platform Audio API’ which was unset, and setting that to XAudio2 or Wasapi allows sounds to play in editor, but in a packaged build they are still not playing.
Is there some similar setting or config for packaging? Or has something else changed since 5.5 that might be causing this?
The output device of the packaged game is fine, and I’m also running the Wwise audio engine and all sounds from that source are fine, just not unreal engine sounds. I also tried runninga development build and the console command ‘au.debug.soundcues’ doesn’t display anything, not sure if that gives a hint. Sounds to me like the audio API is set in the packaged game or something. Any ideas?
Thanks!