Hi,
I’m having problem with sound on ios (10.2.1) device.
Sound cue are made from wav files (sample rate: 96000/48000, num channels: 2, compression quality: 40).
Path is /Game/Sounds/*.
I’m using code:
USoundCue* SoundCuePtr = Sounds[Name];
UGameplayStatics::PlaySoundAtLocation (GetWorld(), SoundCuePtr, Location, Rotation);
In editor sound is working.