No sound in UnrealEngine 4.22 (Linux, Gentoo x86_64)

There is no sound at all in Editor. It is ON in editor, so the problem is not there.
Here is a log:

[Spoiler]
[2019.08.25-12.30.26:549][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2019.08.25-12.30.26:549][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2019.08.25-12.30.26:549][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2019.08.25-12.30.26:549][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2019.08.25-12.30.26:549][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2019.08.25-12.30.26:549][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2019.08.25-12.30.26:549][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2019.08.25-12.30.26:549][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2019.08.25-12.30.26:550][ 0]LogAudioMixerSDL: Display: Initialized SDL using dsp platform API backend.
[2019.08.25-12.30.26:550][ 0]LogAudioMixerSDL: Error: No such audio device
[2019.08.25-12.30.26:550][ 0]LogAudioMixerSDL: Error: No such audio device
[/spoiler]

here is an ouput of aplay -l:

[Spoiler]
**** List of PLAYBACK Hardware Devices ****
card 0: USB [E-MU 0404 | USB], device 0: USB Audio [USB Audio]
Subdevices: 0/1
Subdevice #0: subdevice #0
card 0: USB [E-MU 0404 | USB], device 1: USB Audio [USB Audio #1]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3]
Subdevices: 1/1
Subdevice #0: subdevice #0
[/spoiler]

It is a known issue if you’re using ALSA only. Unfortunately, you need to use pulse audio to get the sound as of now - it is going to be fixed in 4.23.1