Hi. I try to realize a media player in a Unreal engine game, with media framework… I created a media texture, media material and a sound wave from my video, and i put in my game so that when i enter in a trigger box my video (and audio) start.
But… if i run my game inside Unreal editor (as standalone game) all is correct (video and audio start normally); if i package my game and run the game packeged only video start (there is video BUT not sound wave instead all other audio effect i can hear normally).
Why happen this…?