So thanks to I have music when I start my game. But when save the game, cook it, then package it, and I open the game theres no music, you can hear engine noises (from the car) and other sound for other objects, I just don’t hear the music. Why is this? can I fix it?
Make sure that you have saved your sound file (and all other assets) into the content folder of your project
+which engine version do you use?
I just saved the sound cue and I’m using version 4.5.1
Hmm ok. Could you post your packaging steps (e.g do you choose shipping or development,…) + make sure that you open the right map (by default it opens the example map) + how do you open the packaged game
Edit:
I just tried it and in my case it works fine
I try with development should I try with shipping.
Yep, try it with shipping + 32 bit
Steps
- Save it
- Cook it
- Package work with shipping.
right?
Yep.
- save everything (make sure that everything is in the content folder of the project)
- go to file - package project - build configuration - shipping - choose windows 32 bit - package it
- after it has finished (without errors) you should see a “windowsnoeditor” folder at the place where you have saved it -> double click onto it - project name - binaries - win32 - start the game
Make sure to close the editor before you open the game
Thanks for every thing your a great help! P.S I have a mac.
Wait hold up that didn’t work
Hmm you use a mac ^^ -> unfortunately I dont have one, so I cant test it out if it is probably a bug, but what happens when you open the editor - go to play - choose standalone game. Also try it with another sound cue (rename it to “test”) and another project + are you 100% sure that it works in the editor?
I am 100% sure that it plays in the editor not in the packaged item
same issue with 4.6 media player in shipping x32
i have the same issue, did you find a solution?
Anyone has a solution?
All soundCue elements work pefecly with game simulation, but after the package ranomly stop working.