No Snap to Surface feature

I’m just beginning to use UE4 and I am following the basics tutorials/guides on their website.
My main problem is that there doesn’t seem to be a “Snap to surface” feature when i press the End key.
Isnt an object meant to snap to the surface below it when you press the end key? It does in the tutorials.
Surface Snapping is on and all my objects are aligned to the grid. Halp.

Hi Lewis,

What exactly is the type of object you are trying to snap? Also, what version of UE4 are you using? Any other details may help

I’m also looking for this answer. The tutorial video mentions this key command, but it doesn’t seem to work. Introduction to UE4 Level creation - 2

I have tried to reproduce this using a first person template with assets included in the latest UE4.6 release and the snap to the next object below feature by pressing the “End” key is functioning as expected. I’ve transformed the table over the sculpture, pressed “End,” and the table snaps to the sculpture. I’ve transformed the chair above the BSP ground plane, pressed “End,” and the chair snaps to the ground. I’ve tried this both with Caps and Number locks on and off and the key still functions as expected.

However, since a few people have reported this now (2 here and 1 on the Answer Hub), it would be helpful if you described specifically what version of the engine you are using and what asset you have selected when pressing end that does not snap to what other asset (ie the BSP ground plane or another static mesh.)

I think it’s a bug, because in the 4.6 it just works with static meshes -> so snap static mesh to mesh/BSP - but BSP to mesh/BSP isnt working :slight_smile:

Hi all,

This has been reported a few times on AnswerHub:

It appears to only affect BSPs in 4.6 at the moment, and is working in 4.7.

Having this issue in 4.7.2 and it is with a mesh from the marketplace, the modular wood pack with pallets, boards, nails, stairs, etc. Currently trying with pallet1 but also trying with a normal bsp cube. does not work. does it help if i say it actually did it exactly 1 (ONE) time in this project, but never again.