okay… so the error:
“warning no smoothing group information was found in this fbx scene”
exported a mesh using fbx 2012 export, didn’t work, 2013 export, didn’t work, 2014 export didn’t work.
exported a mesh to obj, converted it with autodesks model to fbx - didn’t work.
exported from max, didn’t work.
exported from blender, didn’t work.
so… I was getting frustrated, and just to see if Maybe just maybe it wasn’t me…
Exported a mesh from Unreal 4.9.1 sample scenes, Imported them into Ark, hey guess what? The same damned message.
No matter how the mesh is exported I’m getting “No Smoothing Groups found”.
This wouldn’t be a problem but, when you get up close to the meshes in first person (being they are organic) They look like total ****.
Now I’ve looked this error up all over the Unreal forums, all over the web and in every case, the one result that I seem to be finding is Unreal blaming everyone elses application exporters for the error popping up.
However if the Error is happening with Importing meshes that were exported from the Unreal 4 engine (4.9.1) as well, It looks more like its a isssue with the importer for Unreal 4 Engine rather then everyone else. To top it off, Exporting a mesh to FBX and importing it into 3d studio max, blender, Cinema4d, guess what? all the smoothing groups load in amazing!
To top it off if your looking at the model within the Model Viewer in Unreal 4 Engine, it actually has smoothing applied, but when putting it into the game, hrm… guess what? it seems to of tossed that smoothing out the window (even if you save the file).
So What gives? Whats the trick? I’ve tried every solution that I could find on the net to get this working. Setting pong shading to not to break on edges, making sure the ‘export with smoothing’ is checked, adding a skeleton, forcing explict normals, and nothing is working. So what the trick to getting these damned Fbx files importing into unreal properly? I’ve gotten tired of fighting with this all day, and would actually like to get the model in to the game so that I can continue onward and get the other stuff done…