Hallo everyone, I have created a pawn blueprint but for some reason can’t see the simulate physics option in the blueprint root?
Hey there @Alsharefee! Welcome back to the community! So to simulate physics, the root itself must be a type that can be affected by physics (Static Mesh, Skeletal Mesh, etc.), otherwise the root is basically just location data.
You can drag your Static Mesh over the root to make it the new root of the actor.
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