No Shadows cast by Foliage when creating more than one Instance

Hi, somehow when i create more than one instance of a foliage object they all dont cast any shadows. Only when building a single instance shadows work just fine.
Does somebody know a solution to this problem?

Hi Der,

This is something to do with WPO and Nanite being enabled at the same time on foliage actors.

One “solution” I found was this console command:
r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO 1

Hope this acts as a temporary solution.