No Reflection bug on iPad/iPhone with 4.19.2

Hi,

Apple forces developers now to use full screen on iPhone X which is only available on UE4 4.19.

So we convert our project from 4.17 to 4.19 without changing anything and package it.

If we are building lighting or updating reflection captures in 4.19.2 any material with reflection becomes black.

We are using a lighting scenario with 2 sub levels and our guess is it is the reason of this bug.

any workaround?

Same here. Reflections are broken.

Iam Using Metallic surface and some reflections to create Reflecting Mirrors for bathRoom in my Arch Viz Project , Everything looks fine for Mac but when i run it on Devices , Every Mirror is having reflections from wrong Reflection Captures . eg bathroom Mirrors are having reflections from BedRoom ( and in a very strange way , we can see that it is from Bedroom but its not correct its all wrong and all that ) .
I tired running project from 18.3 and it has correct relfections when running in Apple Devices .
is it a bug ?

My current version is 19.2