Hi everyone!
I have some issue with raytrace translucency in UE 5.1 (tried also another versions) in any scene, including ArchVis RT test scene
Project settings: RT GI turned on, dx12, sm6 chosen (but i tried dx11 and sm5 also), support hardware rt is on
In PPV: selected “raytracing” in type of translucensy
material setting also seems ok
Finally RT in GI is ok, refractions also good, but translucensy unfortunately is not working, for example index of refraction in material settings changes nothing, glass is just transparent without any refraction and distortions of image
I have already tried new drivers om my rtx3070 (game and studio), all games with rtx seems ok btw
Can you help me, plz? I will really appreciate it