Hmmmm…Do you mean the folder structures and layout is different, if so, you may have encountered what I would call a communication oversight.
See, if we indeed now must have a separate container for UE5 vs UE4 in order to facilitate quick load drag n drop in UE5, this is understandable, even if cumbersome to re-download all assets such that they are in a “UE5-compatible” state. However, there was no mention of this to us in the video, thus many are left in the dark.
I say you did an awesome job with this post for this discovery.