Would love to be able to quickly create hierarchy controls for multiple bones, like how you can do in UE5. The option is not there in UEFN.
Are you referring to actually being able to write Python to create controls like in this post? Python Scripting for Animating with Control Rig in Unreal Engine | Unreal Engine 5.0 Documentation
I was referring to an option that was in the dropdown shown above, categorized under “Python” in UE5 (as seen in image 1, “add controls for selected”). That option is missing from UEFN.
Doesn’t look like there is any python support at all in UEFN. Which I assume could be a security risk.