Hello,
I’ve been trying to import an animation which has progressive morph targets from max to unreal, but i’m surprised to find that it is not supported?
As you know this is important for situations like eye blinks among other areas which are vital to get the look right. If this is true, is there any way around it in the pipeline to work this out? I’m asking since if i’m not mistaken Kite demo was using morphs for facial animations and that seemed to be working well (unless no progressive was used).
Thank you!