No Programming! Making a procedural asteroid field with default assets

Hey guys. I really want to get into developing a tutorial series for VR, and while I’m waiting for my rift, I made a demo tutorial to see how things work / what I need to do. It’s done without a script and without editing so it’s a bit rough (learned that it cut off part of video too, and crashes near the end after I’ve finished the tutorial, so I’m glad I did!)

But if you want to learn how to make a procedural asteroid field with free assets and a minimum of effort - and no programming - check out my first tutorial! :smiley:

I’d appreciate any criticisms as well, there’s a lot of obvious things (like cutting out the loading and such, fixing the resolution, this was made super fast) but yeah

Also feel free to check out my new wordpress at https://noprogramming.wordpress.com

In your code I use InstancedStaticMeshComponent (ISMC) with many instances as asteroids. Can you tell me what to do to prevent overlapping of each one asteroid with other? Thanks