It is impossible to install UE5 plugins acquired from FAB if you are developing on Linux.
Neither Epic Asset Manager nor asset-manager-studio are able to detect the newly acquired plugins ( bought in FAB, the ones Bought in UE Marketplace are still working).
As there is no other way to download this plugins for Linux, this is preventing me ( and maybe other people) from buying any plugin in FAB.
What type of bug are you experiencing?
Plugins
Steps to Reproduce
Try to install a Engine Plugin on Linux
Expected Result
Its possible to install plugins in Linux, as UE5 is supporting this OS.
It’s inexcusable, but here’s a workaround I’ve been using:
Spin up a Lutris instance of the launcher installing it from the downloadable exe.
Sign in, install a barebones instance of the version of the engine you’re working from in Linux.
Set up a symbolic link to your Unreal Projects folder in the wine instance’s Documents folder.
Install assets directly to your projects in the launcher, install code plugins to your Marketplace folder and copy the ones you need to your project’s plugins folder, then rebuild the project.
We really shouldn’t have to deal with this but there is a way to make it work. After the initial setup, it’s not a problem, practically speaking. Just wasted disk space.
The real issue is code plugins which aren’t built on the marketplace for Linux, so when they’re in the marketplace plugins folder and don’t have a Linux binary specifically copied in by the user, the end user can’t package their project with your plugin. It’s very frustrating. Epic absolutely has the resources to build the Linux binaries, they choose not to. The only practical option is to copy them to your project’s Plugins folder, but how are end users supposed to just know that?