Hi! I added player character to game and I can play with it in editor. When I try to play outside the editor, in packaged project or compiled in visual studio, I don’t have my player in game. I’m just flying around with camera. What could I do wrong? Here’s my gamemode constructor:
static ConstructorHelpers::FObjectFinder<UClass> PlayerPawnBPClass(TEXT("Class'/Game/Blueprints/MyPlayer.MyPlayer_C'"));
if(PlayerPawnBPClass.Object != NULL)
{
DefaultPawnClass = PlayerPawnBPClass.Object;
}