No paths for game localization data were specifed in the game configuration

Hi,

I’ve packaged my game with localization but I get the following warning in the output log:

No paths for game localization data were specifed in the game configuration.

By the way Epic, you have a typo in specified. :yum:

I’ve opened the DefaultGame.ini file located in X:\ProjectName\Config and it does have a path:

[Internationalization]
-LocalizationPaths=%GAMEDIR%Content/Localization/Game

The localization works fine in-game, so I’m just wondering what’s going on? Am I doing something wrong or should I just ignore the warning?

Thanks :blush:

You have to make sure that the minus (-) in front of -LocalizationPaths is a plus (+) like so, then it’ll work. :flushed:

[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Game

I think you don’t need to modify defaultGame.ini to put the settings unless you have this -LocalizationPaths lines included.

If you go into Project Settings in Unreal Engine, then into Packaging you have “Localizations to Package”, click on “show Localized” and when you will be scrolling the list (English is listed also per dialects so a long list) you will find the other languages you have localized but are not included in the build, but they are causing errors since you is calling them or trying to call :slight_smile:

Anyway - the above works for me.

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