'No outstanding IO, no nodes in the queue...' Packaged Game Crash -

I got this problem with some blueprints that were referencing another class, and apparently they had some circular reference.
i fixed it by referencing the base class (which was on cpp) on one of the bps.
not the best solution…
this is a similar thread Crash in 4.16 packaged game 'No outstanding IO, no nodes in the queue...' - #10 by itsAcren