I’ve been trying to find more information on this and I’ve come up empty. There doesn’t seem to be any discussions or documentation to help here.
How do you add an actor to a data layer at runtime? For example, I have a building system and I want to add things that get built so that they unload properly.
As far as I’m aware, this isn’t possible within blueprints. Is that correct?
I also believe that there is a rather simple way to make it possible in blueprints by changing some C++ to explose a new node. Does anyone know where or what?
It’s crazy to me that this topic isn’t discussed more. What’s the point of an open-world system that you can’t save/load because you can’t add objects to the system!?