When I do movie renders and have shallow DOF, branches won’t compltely blur and will have these ugly sharp sections where it should be blurred. Any suggestions?
Have you tried to modify or controlled the depth of field values?
Try watching William Faucher’s tuts. If they do not work search up any cvar on DOF to fix.
I have this problem, and so far i discover that the error is a problem with the normal maps and DOF, because when i turn off the normal maps in the materials fix the problems