No object matches name: :Skeleton_Settings

I’ve tried to solve this problem by editing the Art_Animation.py line 6019 and change the :Skeleton_Settings to E3DVamper:Skeleton_Settings but it just sends me to the next issue of Rig_Settings name not found.

I’ve downloaded the latest Maya Tools from Jeremy’s Dropbox. When I open the Export File I see the Skeleton_Settings under JointMover and of course when I create a new scene and add the actor, the naming changes based on the referenced file so the Skeleton_Settings is now called E3DVamper :Skeletong_Settings

I don’t know what to do because every time I flip between keys or scrub the timeline this bright read error pops up.