For the next few engine versions could the focus be on bug fixes instead of new features? The last couple of engine versions have been a pain to use. Blueprint structs are completely bug-riddled. Sometimes all the blueprints in a project set their references to each other to some kind of placeholder and it can’t be fixed. Voice chat stopped working correctly in 4.15. Haven’t been able to spawn objects in c++ constructors since 4.12 without causing the bug where you can’t save anything in the editor. Setting a BP’s spline points in constructor hasn’t worked correctly for a couple of engine versions. Etc.