No Mouse Interaction For Buttons When Doing SetSpectatorScreenTexture

I am trying to display a button on the PC Side of Spectator Screen in a VR game. Everything else is working fine, but the mouse interaction doesn’t seem to work… Or maybe it’s that the mouse coordinates are correct?

Here is my code:

	SpectatorScreenInstance = MainVertigoController->CreateSlateSpectatorWidget(SpectatorScreenClass);
	
	SpectatorScreenInstance->ForceLayoutPrepass();
	TSharedRef<SWidget> SlateSpectatorWidget = SpectatorScreenInstance->TakeWidget();

	FVector2D RenderSize;

	SlateSpectatorWidget->SlatePrepass(1.f);

	FVector2D DesiredSize = SlateSpectatorWidget->GetDesiredSize();
	RenderSize.X = FMath::RoundToInt(DesiredSize.X);
	RenderSize.Y = FMath::RoundToInt(DesiredSize.Y);

	TSharedPtr<FWidgetRenderer> SpectatorWidgetRenderer;
	
	if (!SpectatorWidgetRenderer.IsValid()){
		SpectatorWidgetRenderer = MakeShareable(new FWidgetRenderer(true));
	}

	UTextureRenderTarget2D* SpectatorWidgetRenderTarget = SpectatorWidgetRenderer->DrawWidget(SlateSpectatorWidget, RenderSize);
	SpectatorWidgetRenderTarget->ClearColor = FColor::Black;

	UHeadMountedDisplayFunctionLibrary::SetSpectatorScreenMode(ESpectatorScreenMode::TexturePlusEye);
	UHeadMountedDisplayFunctionLibrary::SetSpectatorScreenTexture(SpectatorWidgetRenderTarget);

	FVector2D EyeRectMin = FVector2D(0.0f, 0.0f);
	FVector2D EyeRectMax = FVector2D(0.8f, 1.0f);

	double TextureMinX = UKismetMathLibrary::MapRangeClamped(500, 1920, 0, 0, 1);
	FVector2D TextureRectMin = FVector2D(TextureMinX, 0.0f);
	FVector2D TextureRectMax = FVector2D(1.f, 1.f);
	UHeadMountedDisplayFunctionLibrary::SetSpectatorScreenModeTexturePlusEyeLayout(EyeRectMin, EyeRectMax, TextureRectMin, TextureRectMax, true, false, false);
UVertigoSpectatorScreen* AVertigoController::CreateSlateSpectatorWidget(TSubclassOf<UVertigoSpectatorScreen> InSpectatorWidgetClass)
{
	return CreateWidget<UVertigoSpectatorScreen>(this, InSpectatorWidgetClass.Get());
}