No More Light (Alien Invasion Apocalypse)

It’s been a while since I last shared anything about No More Light…
I want to thank everyone who’s still following the project despite the long silence. :wink:
Thank you! :victory_hand:

We’ve passed 10,000 organic wishlists on Steam – without any professional or marketing support. That truly means a lot to me!
Game development – especially in the indie space – comes with a lot of challenges, and this project has tested me more than once.
One of the biggest struggles has been the lack of support. Honestly, in Hungary, there are virtually zero opportunities for game developers and 3D creative artists. This often slowed down progress and took a toll on me mentally as well.
There was a time when the project almost came to a complete stop.
I genuinely felt like it might be the end. But now I see: this was meant to happen.
Because after every low point, something new was born – and during that time, some people still believed in the project. Maybe that wasn’t a coincidence either.

I’ve grown tremendously over the years – not just as a developer, but as a person too.
And that gave me the strength to keep going, to go deeper with the visuals, the mood, and the world-building.
Right now, I’m working with a small, dedicated team from Invictus on a much more detailed, refined version of No More Light.

My goal is for players to feel something familiar when they play – but also something completely new. I work with a different kind of design mindset and follow a very intentional creative direction that every element of the game needs to reflect.
Because this game is made for you. That’s the most important thing.
Several publishers have reviewed the game already, and many have expressed interest – especially in the visuals and execution.
At the same time, there are still gaps and areas that need to be improved before the game can be truly complete.
Honestly, from what I’ve seen, most publishers don’t really want to be involved in a game’s actual development – they usually prefer projects that are already near completion.
This puts independent developers at a huge disadvantage, and I don’t think it’s fair – especially when there’s real vision, work, and community interest behind a project.

Some people think you’re only a “real professional” or a “real developer” if you’ve worked on a well-known AA or AAA title at a big studio.
But here’s what I want to say: don’t let those words discourage you. Everyone has their own path.
And the things made from the heart – those often turn out to be even more valuable.
If you’ve got passion and purpose, those doubts and judgments will bounce right off you.
I’m currently working on new scenes. The visuals, the sounds, the atmosphere – everything is on a new level now.

I’ll be sharing more very soon. :smiling_face_with_sunglasses::grin:




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