Me and a colleague have been going through a trial and error run of the same project and we are defintley learning, however, upon ‘Normal Detail’ and ‘Texturise’ RC doesn’t seem to generate a mesh model and only creates a point cloud, or at least visible to us.
I feel like it may be due to the triangle count (Something like 57 million), however, I ended up generating another model, with a higher triangle count, and it produced a mesh model post ‘Normal detail’ (Pure luck, I have no idea how I done it)
Could anyone help please, it would be greatly appreciated!
If the created model is larger than the chosen highest amount of triangles that can be displayed, it will be displayed as the dense point cloud (mesh vertices).
In the newest version (1.2.2.116899) it is possible to change that amount of triangles, and the amount depends on your GPU. Go to the Rendering settings in the Application settings and set between 20% (recommended), 40%, or 80% of your GPU to be used for displaying.