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NO menu navigation when game paused?

Hi All,

I have to debug a pause game menu, and I can’t really get keyboard input to work on it.
I realized this is because the game is actually paused and the controls are ignored.

What is the proper way to do this if not via Pause Game?

Bump… with 10 chars…

Thanks, but that presents it’s own set of issues.

  1. If adding input to player controller, the controller overrides character behavior - it eats up the input it seems.
  2. If making the character tick while paused, I get all sorts of other problems, as the reason of the pause is 90% so that the character stops ticking…

Currently, I was able to get a function override to check input on the widget.
However this only becomes active after actually clicking a UI button.
No matter what I do with keyboard focus I cannot get the thing to work. Any ideas/suggestions on that?

Psh. nevermind.
If anyone else is having issues AND your menu is animated. You need to run a delay before the set keyboard focus event. Nice way to waste 3 hours… :stuck_out_tongue:

On the plus side, I like the OnKeyDown event override…