No Man's Sky

Whats to stop them from adding other gameplay elements to it like a shooter where you can exit the vehicles too? Or any other projectile / traces based gameplay? I mean they already have their terrain system working with multiplayer, there is a slight chance you can encounter another player. Theres AI and everything too… Why is it only useful for “what they’re doing” ? The hard stuff is already there, you could take their engine and do way more than just a spaceship sim with it.

I think the tech could be somewhat duplicated in UE4 in a less complicated way, maybe we would have more terrain lod popping & not as complex differentiation in procedural terrain generation, but I would pay for anything procedural related in the marketplace