deedox
(deedox)
October 10, 2014, 11:19pm
1
Hi,
i’m trying to build the editor(4.5) in ubuntu linux 14.04.
After i execute the ./GenerateProjectFiles.sh script i have this output:
Github build
Checking / downloading the latest archives
Asset Optional.zip up to date
Asset Required_1of2.zip up to date
Asset Required_2of2.zip up to date
All assets are up to date, not unpacking zip files again.
Building ThirdParty libraries
==> BuildLND
Everything seems to be fine but i cant find the makefile inside the UnrealEngine folder to build the editor??
eWomerOC
(eWomerOC)
October 12, 2014, 3:18am
2
There are errors in the process since you are missing the following bellow after the ==> BuildLND line, you may want to try ./GenerateProjectFiles.sh -updatedeps
********** SUCCESS ****************
Setting up Unreal Engine 4 project files…
xbuild Source/Programs/UnrealBuildTool/UnrealBuildTool_Mono.csproj /verbosity:quiet /nologo /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
xbuild Source/Programs/AutomationTool/AutomationTool_Mono.csproj /verbosity:quiet /nologo /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
xbuild Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj /verbosity:quiet /nologo /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
xbuild Source/Programs/AutomationTool/Linux/Linux.Automation.csproj /verbosity:quiet /nologo /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
xbuild Source/Programs/AutomationTool/Android/Android.Automation.csproj /verbosity:quiet /nologo /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
xbuild Source/Programs/AutomationTool/HTML5/HTML5.Automation.csproj /verbosity:quiet /nologo /p:TargetFrameworkVersion=v4.0 /p:Configuration=Development
mono Binaries/DotNET/UnrealBuildTool.exe -makefile
Using clang version ‘3.5.0’ (string), 3 (major), 5 (minor), 0 (patch)
Binding IntelliSense data… 100%
set +x
deedox
(deedox)
October 12, 2014, 11:56pm
3
thank you, worked so far…
now i have this issue when i try to make SlateViewer:
[1/1] Link SlateViewer
/usr/bin/ld: cannot find -lLND
clang: error: linker command failed with exit code 1 (use -v to see invocation)
any libs missing?
RCL
(Arciel Rekman)
October 13, 2014, 1:58pm
4
This part is confusing - if building LND fails you don’t get any error messages. This is what happened in your case, as it should proceed further than that. Please look up log in Engine/Build/BatchFiles/Linux/BuildThirdParty.log to see why LND could not be built.
deedox
(deedox)
October 13, 2014, 2:51pm
5
deedox
(deedox)
October 13, 2014, 2:53pm
6
this is what make ShaderCompileWorker UnrealLightmass UE4Editor gives me…
http://www.pasteall.org/54526
deedox
(deedox)
October 13, 2014, 3:27pm
7
i managed to fix the ilnd problem…
but now i get this error when i want to make the slateviewer:
/home/deedox/Desktop/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/SlateViewer/Development/Core/Module.Core.2_of_5.cpp.o: In function FLinuxWindow::SetOpacity(float)': /home/deedox/Desktop/UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxWindow.cpp:486: undefined reference to
SDL_SetWindowOpacity’
clang: error: linker command failed with exit code 1 (use -v to see invocation)
RCL
(Arciel Rekman)
October 14, 2014, 2:27am
8
i managed to fix the ilnd problem…
but now i get this error when i want to make the slateviewer:
/home/deedox/Desktop/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/SlateViewer/Development/Core/Module.Core.2_of_5.cpp.o: In function FLinuxWindow::SetOpacity(float)': /home/deedox/Desktop/UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxWindow.cpp:486: undefined reference to
SDL_SetWindowOpacity’
clang: error: linker command failed with exit code 1 (use -v to see invocation)
The current .zips are probably not up to date. You can compile SDL from sources if you don’t want to wait.