No loop or adjust volume when packaging for Android?

Hello,

I have a looping music track that is scaled in volume during gameplay. This all works perfectly when playing in the editor.

However after packaging and running on my phone the music track does not change volume when told and does not loop once the first cycle is complete.

I’ve set the looping as shown here http://imgur.com/KPUpwOw and I’m using the ‘Adjust Volume’ node the scale my volume in gameplay.

Thanks.

I’m having this problem as well. When testing on iOS and editor launch, music loops fine. When deploying to android with latest OS, music doesn’t loop. Using UE4 4.4.1

Howdy Glenn1990 and paradoc,

I have just tested out this issue on a our android device and was able to recreate it. I have also written up a TTP# 346193 so that the issue may be fixed in a future release.

Thanks again and have a great day!

great! thank you for looking into this.