Why is there no console command or output log that will list all sounds played when using PIE?
And yes, I know I can do a dump of actively playing sounds (au.DumpActiveSounds). But what if a sound played unexpectedly while testing a level, and I have no idea what it was, why it played, or any way to track it down? If I wasn’t anticipating this and ready to fire off that console command to list actively playing sounds, I’m hosed.
Or maybe I’m wrong (and I’m hoping that I am), and there actually is a way to see a log of all sounds played in a PIE session?