Hello there @Darkwolf690011 !
This issue has been encountered in other threads, and the resolution is variable, depending on each particular setup. The two below had the best results, please test them for your scenario:
I came across this thread because my newly created landscape chunks were not unloadable at all. For me, the solution was to set “WorldPartitionRuntimeSpatialHash” after that, I unticked “Enable Streaming” and then ticked it again. After doing this, the landscape became fully loadable and unloadable using the World Partition Tool.
[grafik]
I used UE5.5, hope this will help someone out there.
I don’t know if you guys found the solution to this already, but here it is:
So the check box for Is Spatially Loaded is grayed out for me on the Landscape Actor itself on the world outliner, however if you unfold the Landscape “Folder” in the outliner, you can untick the Is Spatially Loaded on the Landscape Proxies! (See pic below)
Now Keep in mind, that keeping everything loaded might eat your performance up, I’m currently exploring using a different Runtime Grid for the Landscapes that have…