No loaded regions in Unreal Engine 5.4

Hi, i have a problem with my open world landscape. When i load all regions in the world partition, i have a line of the landscape not loaded. The streaming is enabled, it’s just the south line of regions the problem.

Hello there @Darkwolf690011!

This issue has been encountered in other threads, and the resolution is variable, depending on each particular setup. The two below had the best results, please test them for your scenario:

Thank you, that’s nice, but these are not the same problems as mine, as I said the streaming enabled is already checked and it’s not the whole field that doesn’t load but just one line. Because i tried the two methods you send to me and they don’t work.

Hello again!

And apologizes, should have provide more details. Indeed, streaming is already enabled in your end, the same as in the first suggested method. The idea is to set WorldPartitionRuntimeSpatialHash, then disable and re-enable streaming. As for the second method, is to disable Spatially Loaded in WP.

If neither of these methods worked for your situation, we will continue investigating. Additionally, it would be worth testing a migration of your world to a new project, to ensure the unloaded landscape is not tied to a specific project issue.

Ok thanks i will see. My bad, i’m french and the english is a little bit hard for me. :joy:

I think it’s not the project the problem, it’s new. When i had other problems like this in the project, i deleted the level.

Oh!!! I think to know what is the problem and why… When i look the heightmap made on photoshop we see all is in Unreal but just we have one more line in the south. I tried with a plane landscape made in unreal and when i try to make a landscape of 8129X8129 with 63X63 quads and 1X1 section, the problem is the same but i don’t want to have fewer tiles for streaming…