Hey there @ZayJayPlays! So this error tends to come when you’re setting a break for an improper struct of sorts. S_Camera does look like the struct you’re trying to break here, and it looks like the nodes are correct so I’m thinking it could be the weird struct bug I’ve seen.
If you can slide over to your struct again and see if you can set some default values, then save, close unreal, and reopen. This sounds whacky, but let me know how that goes!
Did you rename the struct or the variable inside?
You could try to use RefreshAllNodes via the File menu at the top.
You could try to delete the variable and add it again inside the struct and use RefreshAllNodes (you will have to reconnect the connections).
You can try this project: QTE.zip - Google Drive