I have a multiplayer game that I’m trying to test as a packaged build, but I can’t move any of the pawns. The game is not frozen, the automated actors move around, but the players don’t seem to be receiving any input.
The game runs fine when I test it in the editor in a new window (4.7) - the players ship moves around nicely on client/server.
I’m currently packaging the game for Win64 (Development Build option). I launch the server through the main executable with -server -log options. It opens up a game map which I can see, with the automated actors running around (why does it need a window if it’s just a server?).
I then open up another instance of the main executable, with no options. It opens up another version of the same map. I then use the console command “open 127.0.0.1:7777”.
Unfortunately I can’t control any of the players - it’s as if they aren’t getting any input, on either the server or the client. Here is the message I get in on the client after the open command:
[2015.06.18-20.35.26:847][941]LogNet: Browse: 127.0.0.1//Game/PJTest/TestLevel01
[2015.06.18-20.35.26:847][941]LogInit: WinSock: Socket queue 32768 / 32768
[2015.06.18-20.35.26:852][941]LogInit: WinSock: I am DKJR-PC (10.0.0.1:0)
[2015.06.18-20.35.26:852][941]LogNet: Game client on port 7777, rate 10000
[2015.06.18-20.35.26:852][941]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: spacecoop, ProjectVersion: , LocalNetworkVersion: 1771539897
[2015.06.18-20.36.26:849] 2]LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Driver: IpNetDriver_0, Elapsed: 60.009514, Threshold: 60.000000, RemoteAddr: 127.0.0.1:7777, PC: NoPC, Owner: No Owner
[2015.06.18-20.36.26:849] 2]LogNet:Warning: Network Failure: PendingNetDriver[ConnectionTimeout]: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Driver: IpNetDriver_0, Elapsed: 60.009514, Threshold: 60.000000, RemoteAddr: 127.0.0.1:7777, PC: NoPC, Owner: No Owner
[2015.06.18-20.36.26:849] 2]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection. Driver: IpNetDriver_0, Elapsed: 60.009514, Threshold: 60.000000, RemoteAddr: 127.0.0.1:7777, PC: NoPC, Owner: No Owner'
[2015.06.18-20.36.26:849] 2]LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, PC: NULL, Owner: NULL, Channels: 2, RemoteAddr: 127.0.0.1:7777, Time: 2015.06.18-20.36.26
[2015.06.18-20.36.26:849] 2]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0
[2015.06.18-20.36.26:849] 2]LogNet: DestroyNamedNetDriver IpNetDriver_0 [PendingNetDriver]
[2015.06.18-20.36.26:850] 2]LogExit: PendingNetDriver IpNetDriver_0 shut down
[2015.06.18-20.36.26:867] 3]LogNet: Browse: /Game/PJTest/TestLevel01?closed
[2015.06.18-20.36.26:867] 3]LogNet: Failed; returning to Entry
[2015.06.18-20.36.26:885] 3]LogLoad: LoadMap: /Game/PJTest/TestLevel01?closed
And here’s the server log:
[2015.06.18-20.37.42:484][894]LogNet: Browse: 127.0.0.1//Game/PJTest/TestLevel01
[2015.06.18-20.37.42:484][894]LogInit: WinSock: Socket queue 32768 / 32768
[2015.06.18-20.37.42:485][894]LogNet: Game client on port 7777, rate 10000
[2015.06.18-20.37.42:485][894]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2513093, ProjectName: spacecoop, ProjectVersion: , LocalNetworkVersion: 1771539897
[2015.06.18-20.38.42:487][995]LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Driver: IpNetDriver_1, Elapsed: 60.010197, Threshold: 60.000000, RemoteAddr: 127.0.0.1:7777, PC: NoPC, Owner: No Owner
[2015.06.18-20.38.42:487][995]LogNet:Warning: Network Failure: PendingNetDriver[ConnectionTimeout]: UNetConnection::Tick: Connection TIMED OUT. Closing connection. Driver: IpNetDriver_1, Elapsed: 60.010197, Threshold: 60.000000, RemoteAddr: 127.0.0.1:7777, PC: NoPC, Owner: No Owner
[2015.06.18-20.38.42:487][995]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection. Driver: IpNetDriver_1, Elapsed: 60.010197, Threshold: 60.000000, RemoteAddr: 127.0.0.1:7777, PC: NoPC, Owner: No Owner'
[2015.06.18-20.38.42:487][995]LogNet: UNetConnection::Close: Name: IpConnection_1, Driver: PendingNetDriver IpNetDriver_1, PC: NULL, Owner: NULL, Channels: 2, RemoteAddr: 127.0.0.1:7777, Time: 2015.06.18-20.38.42
[2015.06.18-20.38.42:487][995]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_1
[2015.06.18-20.38.42:487][995]LogNet: DestroyNamedNetDriver IpNetDriver_1 [PendingNetDriver]
[2015.06.18-20.38.42:487][995]LogExit: PendingNetDriver IpNetDriver_1 shut down
[2015.06.18-20.38.42:507][996]LogNet: Browse: /Game/PJTest/TestLevel01?closed
[2015.06.18-20.38.42:507][996]LogNet: Failed; returning to Entry
[2015.06.18-20.38.42:527][996]LogLoad: LoadMap: /Game/PJTest/TestLevel01?closed
[2015.06.18-20.38.42:533][996]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000086C88E0
Does anyone have any ideas what I’m doing wrong?